![]() He also shows a "survivor's guilt." Having taken his revenge in the first game, Max is not satisfied with what he has-due to what he sees as his "crime" (surviving) going unpunished, and due to the fact that, even though he has claimed his revenge, his family is still dead, and he is still alive. Here is a man so cheerless, that he doesn't even form a smile, and we can understand why. Max Payne is not the typical cardboard cutout action hero. The message of film noir is that there are no real heroes. By now he's a brooding cop, and he has every right to be one, since his wife and baby child were killed in the original. Max Payne no longer has that "constipated grin" on his face, but a face that is filled is with all the loss and anger that he once suffered in the past. This "film noir love story" is a better improvement over the original, and the characters, the plot, and the setting are better this time around. ![]() Instead of giving us a straightforward action game, it successfully builds mystery. The pieces aren't in the right place, which leaves the game player to figure it out. Max Payne 2: The Fall of Max Payne (2003) is like a puzzle waiting to be solved.
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